Let's Make Some Magic

Welcome to the online creative thaumaturgy compendium. Choose an area in the top navigation bar and start browsing home-made spells and items for Mage the Awakening, and please, by all means, post your ideas!

New Spells

November 3, 2008

  • Sustain Heat (Forces •••) by ViktorSWE

October 27, 2008

  • Manufacture Radio (Forces ••• + Matter •) by ViktorSWE
  • Quantum Gravity (Forces ••••• •) by ViktorSWE
  • Induce Spastic Reaction (Mind •••) by ViktorSWE
  • Discern Mana (Prime •) by ViktorSWE

What's New

November 5, 2008

  • I'm trying out a list of new spells on the front page. This doesn't include those I transfer from the pdf.

November 3, 2008

  • I've added all the Mind spells from the pdf, and updated the contributor list to match.

October 27, 2008

  • I've made some security and permissions changes to the site as follows:
  • Per-page discussion has been enabled.
  • Wiki-Dot membership is no longer required to edit pages.
  • ViktorSWE, CT's first guest editor uploaded a few spells in Forces! You can also check them out here.

October 26, 2008

  • Updated and added all contributor pages with the Matter spells

October 21, 2008

  • Finished Matter with the rest of the spells from the PDF

October 19, 2008

  • Added some Matter spells through "Apprentice"

Worth Noting

  • Death, Fate, Forces, Life, Matter, and Mind are up to speed with all spells to be found in tom2957's Creative Thaumaturgy Compendium 1.2 pdf.
  • Every Thaumaturge has their own page listing all entries made specifically by him or her. Check the Contributors drop down in the navigation bar. If you're new and you add a spell, I'll find you on the site update list, and I'll make your page as soon as I find time.
  • Please make sure to summarize your changes in the note box when editing pages. This makes it easier for me to do site maintenance.

Spells found in this wiki are not guaranteed to function in your World of Darkness game. They must always be approved by your storyteller before being put to use, and may be subject to change by said storyteller as he or she sees fit for the chronicle.

Please don't edit other people's spells, even if there's something hideously flawed with it. Problems can be resolved by the above paragraph, if you want to use a spell, but it's either written out badly or is broken, then your storyteller can help you fix it for use in your game. The legacy text, however, should remain true to the original poster. Only s/he may edit it. The exception to this rule is that I may make minor edits to deliver cohesive information. The list of user rights are listed here.

Thank you for your courtesy, and your contributed creativity,
~Aenru


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